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1970 - 1974 The beginning.
Atari, some say the the legends of the video game circa.
This report will take a in depth look at how the video gaming giant went from the unbeatable games/hardware creators to the small now unheard of software developer.
ATARI The coin op systems 1970 - 1974.
In the beginning was a coin op called computer space.
Nolan Bushell's version of the game Spacewar!.
After working on the coin op all through 1970 in his daughters bedroom he licensed it to Bill Nuttin Associates under the Syzygy Engineering title.
The company only built 1500 of them, Nutting wanted to do another game and approached Nolan, he agreed to license another game to them.
Nutting wanted to own the game, however Nolan had the technology and wanted to retain control of it, Nolan and Nutting tried to come to terms on a deal, but in the end Nolan and fellow partner Ted Dabney went off and decided that instead of licensing their technology to other companies to manufacture they would design and sell games on their own, Syzygy Engineering/Atari Inc. was born. On June 27, 1972 Atari, Inc was officially registered and in a few months their first product became the "Pong heard around the world" as the sound of a digital ball made of light would bounce off the walls of its digital playfield and into history as the game that started the big bang explosion of Video Arcade Entertainment.
Atari Pong would be a smash hit and Nolan knew it. Nolan being the superb salesman that he is, convinced Midway that Nutting didn't want it, and told Nutting that Midway didn't want it either, so Bushnell took the $500 in royalties he'd made off of Computer Space and set Al Alcorn to work on designing a simple game of TV tennis.
Needless to say, Pong was a monster and before it could be patented, every company copied it, including Allied Leisure where Gene Lipkin was working at the time. "Nolan would roll over fresh if he hears this," says Lipkin, "but our Paddle Battle was a better game." Even Nutting Associates got into the Pong game with their own version called Space Pong. Pong would see many different cabinet versions from cocktail tables to dog houses to even Pong's in wooden barrels! Unfortunately Pong attracted so much attention, a certain company by the name of Magnavox took notice and for good reason, months earlier they demonstrated a home TV video game called Odyssey and Atari's new Pong game was strikingly similar, too much so. So after a little checking by Magnavox lawyers, sure enough, on the Magnavox guest book for the demonstration was the signature of none other then Nolan Bushnell himself. Magnavox sued Atari, Bushnell & Atari agreed to a license under the Sanders/Magnavox patents for which Atari paid a fixed sum as a paid-up license in June of 1976 for domestic games. In later years Atari paid much more for foreign rights. All in all, the settlement was certainly in Atari's favor due to its huge success with Pong and its many variations and flavors.
Space Race.... from the originators of Pong. Space Race, Atari's second coin-op video game was a high tech outer space version of a drag strip. You raced as one player against the clock or two players could go head to head racing through space, avoiding meteors and asteroids to get the best time. Atari's new sales flyers were now in vivid color and with attractive models as well.
Rebound from Atari. Taking the concept of Pong to an entirely new "angle" so to speak. Rebound was Atari's video game version of Volleyball. The game required two players to compete head to head in this game and with enough practice, players could learn to angle the ball and beat their opponent. Although a black & white game, it came in a rather uniquely designed cabinet with colorful graphics on the sides.
October 11, 1973....
The original video maze game, Gotcha was Atari's fourth effort (Space Race was the second, Pong Doubles the third). This photo was reproduced from the original brochure. They just don't make 'em like they used to. The controller is a not what you think, its not a Trakball, nope that wouldn't happen until Atari Football a few years later. The controller on this game was a joystick with a domed top to it.
March 4, 1974
After Super Pong came Quadrapong. What's interesting is that this was essentially the same game as Elimination, which was created by Kee Games, Joe Keenan's company. Bushnell and Keenan decided that the best way to reach the most distributors was to design and manufacture similar games but under different names. The first experiment of this sort was Rebound (Atari) and Spike (Kee). The key distinction between the two was a "spike" button Spike had. According to Steve Bristow, the designer, "If you timed it right you could do a real killer spike.
June 11, 1974...
Touch Me followed Grand Track 10 Formula K, Atari's first driving games, and World Cup Football into the arcades. Most people probably know Touch Me as Simon. Atari also came out with a hand-held Touch Me. The last batch of Pong games came next: Pin-Pong, which was video pinball, and the inimitable Doctor Pong (aka, Puppy Pong). That's right, folks. Someone at Atari had the bright idea to put Pong in a cabinet shaped like Snoopy's doghouse. Steve Bristow explains.- "The idea was to put it in a doctor's waiting room and set it on freeplay. We put it out, but doctors didn't want to pay for it. I understand Schulz wasn't crazy about it either. "
November 4, 1974...
Tank was the next true milestone in Atari's history. Who invented it, however, is a matter of opinion. Some credit Lyle Rains, who was the engineering v.p. in coin-op until only recently in 1982, but Steve Bristow says it was he who came up with the concept. (For you VCS fans, Tank is Combat CX-2601.) "I was working on it when I hired Lyle," he recalls, "Then I gave it to him and he finished it. A lot of the implementation was his, but the original idea was mine." Both agree that Tank carried Atari through 1975.
Gran Trak 10, Atari's 1974 venture into the world of video racing games. Featuring excellent sound effects sound as the racing sound of your engine, squeal of the tires and realistic grash sound. For added realism it included a real steering wheel, shift lever and pedals. Gran Trak 10 gave an over head look down at the course that your car had to race through. A monster of a game in a monster of a cabinet which weighed a whopping 400lbs. !
Qwak! A unique and innovative game from Atari in 1974. Players fire at flying on-screen ducks using a rifle with a light gun attached to the end. Your shots would appear on the screen as you fired, ducks would "veer" away from missed shots. If a duck was shot it would fall into the marsh to be retrieved by your on-screen digital dog. The coin-op incoporated a unique alarm system that if the gun was stolen or tampered with the game would emit a loud buzzing sound.
Next Week 1975 - 1976.